using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("Debug1v1Button")]
	public class Debug1v1Button : PegUIElement
	{
		public int m_missionId => method_2<int>("m_missionId");

		public GameObject m_heroImage => method_3<GameObject>("m_heroImage");

		public UberText m_name => method_3<UberText>("m_name");

		public GameObject m_heroPowerObject => method_3<GameObject>("m_heroPowerObject");

		public static bool HasUsedDebugMenu => MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "Debug1v1Button", "get_HasUsedDebugMenu", Array.Empty<object>());

		public Debug1v1Button(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Debug1v1Button(IntPtr address)
			: this(address, "Debug1v1Button")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnCardDefLoaded(string cardID, CardDef cardDef, object userData)
		{
			method_8("OnCardDefLoaded", cardID, cardDef, userData);
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}
	}
}
